2011年6月15日星期三

Exp3: Captures and description

As the design principle is inspired by Oprah's personal power to the public this project was used obvious way to constucted.  Nevertheless, the verticl structure was inspired by the water fall.





Gaga, as a person who like to eliminate profound way, I provide her a "dangerous" and wild office room, and elevator.


 Oprah's office, to echo her characteristic, was designed as half opening style. Also, considered her age and steady-going feature, the elevator for her was built “structurally” safer.
the dinning table under the bridge

Exp3: Download link of Sketchup model and Crisis Wars Level

Sketchup model
http://sketchup.google.com/3dwarehouse/details?mid=20b28da9be4995c5e1397a980e807c61
Crisis Wars levels
http://www.gamefront.com/files/20441615/z3343749_levels.zip
Objects Fold
http://www.gamefront.com/files/20441618/Objects.zip

For the operation
L --> for both elevator coming to dinning table
N --> for both elevator going back to offices

Exp3: Developed Crisis Wars Environment

My village was inspired by the Nile in Africa, the curving brigde hung across the valley keep the continuation of river.

Exp3: Feedback for draft


Exp3:18 sketch











2011年6月14日星期二

Exp:3 Mush up

Mush up
Empowering a design can be achieved by providing changing or personal relativity to users.  For example, creating first idea in certain field or eliminate profound way of thinking and come out new definition of something. By doing this, bring up new habituation to replace order mainstream. Another example, shattered the fourh wall between design and users, in other words, regard to the interplay, and bring the design into popular culture.

Lady Gaga

eliminate profound aesthetic mainstream  habituate imitates rescue

Oprah Winfrey
personal, popular culture, she shattered the fourth wall between

Jonathan Ive
defined, perfect, first, interplay

Exp3: 36textures